Apple, Google wallets will soon support California driver’s licenses

California residents will soon be able to store their driver’s license or state ID in their Apple Wallet or Google Wallet apps, as the state’s government announced Thursday that support for digital IDs is launching in the coming weeks.

Californians with an ID in the Apple Wallet or Google Wallet app will be able to use their mobile devices to present their ID in person at select TSA security checkpoints and businesses. They can also use the app to verify their age or identity in select apps.

Other states that already support digital driver’s licenses and state IDs include Arizona, Colorado, Georgia, Maryland and Ohio.

To load your ID into the Apple Wallet app, you need to click on the “+” button at the top of the screen in the app then choose “Driver’s License or State ID.” From there, you need to follow the on-screen instructions to start the setup and verification process. You will prompted to take a selfie and then scan the front and back on your driver’s license or state ID card.

To do so in the Google Wallet app, you need to tap the “Add to Wallet” option in the app and then select the “ID card.” Then, you need to select your state and follow the verification steps with your physical ID.

“We’re partnering with two iconic California companies – Apple and Google – to provide convenient, private and secure driver’s licenses and ID cards directly on people’s phones,” said California Governor Gavin Newsom in a statement. “This is a big step in our efforts to better serve all Californians, meeting people where they’re at and with technology people use every day,” he added.

The governor’s website noted that more than 500,000 Californians have already added a mobile driver’s license (mDL) to their phone using the California DMV Wallet app. The mDL pilot program has been limited to 1.5 million participants.

According to the Secure Technology Alliance, more than 20 states are currently exploring the idea of adopting mobile digital licenses.

These states include Alabama, Arkansas, Colorado, Connecticut, Delaware, Florida, Illinois, Indiana, Iowa, Kentucky, Louisiana, Mississippi, Missouri, New Jersey, New York, North Carolina, North Dakota, Oklahoma, Pennsylvania, Tennessee, Utah, Vermont, Virginia and Wyoming.

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Epic Games’ ‘MegaGrant’ makes EU alternative app store, AltStore PAL, available for free

AltStore PAL, an app that takes advantage of the EU’s Digital Markets Act (DMA) to bring a third-party app store to EU users, is now available for free, thanks to Epic Games. The app maker announced via social media posts on Wednesday it’s the latest recipient of a “MegaGrant” monetary award from Fortnite maker Epic Games, which will allow it to cover Apple’s Core Technology fee going forward, as well as make AltStore PAL free to users, no more subscription required.

The alternative app store was created by Riley Testut, the developer behind the video game emulator Delta, and longtime friend and business partner Shane Gill. The app launched following the implementation of the EU’s DMA, initially with two apps — Delta and the AltStore’s own clipboard manager, Clip. Unlike Apple’s App Store, anyone can distribute their app on the AltStore through self-publishing, the company said.

Though AltStore was experimenting with new business models for app distribution and monetization, like Patreon-backed apps, the app required a small €1.50 annual subscription fee from users. Testut had explained that the decision to charge a subscription was solely due to the fact that the AltStore PAL wouldn’t otherwise be able to pay Apple’s Core Technology Fee themselves as a donations-backed, free app.

As the company shared in its social media posts, Epic Games granted the AltStore PAL a MegaGrant that it plans to use to cover Apple’s Core Technology Fee going forward. As a result, it is dropping subscription pricing.

MegaGrants, first announced in 2019, come from a $100 million fund from Epic Games designed to support “game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers worldwide” who are working with Epic’s Unreal Engine or improving open source capabilities in the 3D graphics community. The awards from the grants range from $5,000 to $500,000, Epic said when debuting the new fund.

Epic Games declined to disclose the size of the grant awarded AltStore PAL, when reached for comment.

The company, however, has been a notable thorn in Apple’s side for years, after suing the iPhone maker over antitrust concerns with regard to its App Store. Though Apple largely won that case, the judge decided that developers should be allowed to point users to their own websites for transactions and payments — something they can now do but only for a slightly reduced commission of 27%, Apple decided. Epic Games has also loudly criticized Apple’s implementation of its DMA compliance plan, which introduced new business rules for developers in the region and added new fees. That includes the Core Technology Fee, which Epic is now covering for AltStore PAL.

In addition to dropping the subscription fee, AltStore PAL told its users who already paid they will not be charged again when it comes time for renewal.

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Apple opens up NFC transactions to developers, but says there will be ‘associated fees’

Facing increasing pressure from regulators, Apple on Wednesday announced it’s opening up NFC transactions to third-party developers. NFC, or near field communication, is the short-range wireless technology that powers Apple Pay and Wallet. Apple’s exclusive access to the iPhone’s NFC capabilities had been under investigation by the European Commission for years for restricting competition in the mobile payments space, leading Apple to ultimately open up its tap-and-go technology to third parties in the region.

Now, Apple is broadening access to other markets, as well. According to its announcement, Apple will initially make its new NFC and Secure Element APIs available to developers in Australia, Brazil, Canada, Japan, New Zealand, the U.K. and the U.S., with additional locations to follow. The APIs will become available with the release of the iOS 18.1 update.

Although Apple had long allowed third parties to access the contactless technology for things like reading NFC tags, the EU antitrust case pushed the company to allow competitors to access the iPhone’s Secure Element tap-and-go mobile payments system. That decision saved Apple from facing an antitrust fine that would have been equal to up to 10% of its total annual revenue, or around $40 billion.

As other markets are taking cues from EU regulations, Apple is potentially getting ahead of any further complications by opening up NFC access to developers.

With the new APIs, developers will be able to offer competitive Wallet products, as well as other apps that offer in-app contactless transactions for things like in-store payments, car keys, closed-loop transit, corporate badges, student IDs, home keys, hotel keys, merchant loyalty, reward cards and event tickets, with government IDs to be supported in the future. The expanded access will likely spark innovation as developers update their existing apps with new capabilities while others build apps to capitalize on the new functionality.

Developers will still have to accept Apple’s terms by entering into “a commercial agreement with Apple,” and the company hasn’t yet said what that entails. The agreement will allow developers to request an entitlement and pay the associated fees, indicating this is not a freely available service.

After gaining access, developers will be able to use the new APIs to access the Secure Element, a chip on the iPhone where sensitive information is stored safely on the device. Users will be able to open the third-party app directly or set it as the default in iOS settings to use it by way of the double-click on the side button, as you can today with Apple Pay.

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Smartwatches shipments see sharp decline in India

India is the second-largest wearable market after China. At times, it has also been the largest smartwatch market. However, in Q2, wearable shipments in the country declined 10% year-on-year to 29.5 million units. The first half of the year, meanwhile, fell 4.7% to 55.1 million units, analyst firm IDC reported this week.

Market analysts believe this decline may widen over the coming quarters, and they place the blame firmly on smartwatches.

According to the survey, smartwatch shipments in India declined by 27.4% YoY to 9.3 million units in Q2, down from nearly 12.8 million. Counterpoint separately confirmed to TechCrunch that according to its analysis, the Indian smartwatch market dipped by as much as 30% YoY.

Earlier this year, TechCrunch reported that Indian smartwatch players faced pressure from the sudden rise of unknown brands. Established names, meanwhile, have failed to distinguish themselves in the market. Some have begun diversifying into other segments, including smart rings, for revenue.

IDC reported the share of smartwatches in the overall wearable market dropped to 31.5% from 39% a year prior.

Indian wearable shipmentsImage Credits: TechCrunch / IDC

“Innovation fatigue or hardware exhaustion is the prime reason why the smartwatch market in India is declining,” Vikas Sharma, IDC’s senior market analyst for smart wearable devices, told TechCrunch. “Most local brands are launching models without any new features.”

The top three players in the Indian smartwatch market are all domestic brands: Noise, Fire-Boltt and boAt. All saw a significant dip in Q2. The average selling price of smartwatches in India also declined to $20.6 from $25.6 a year ago as brands have cut prices to clear inventories.

But price cuts have failed to attract customers.

“Consumers are not warming up to buying a new smartwatch or replacing an existing one due to low differentiation in terms of features and limited innovation in the market,” Anshika Jain, a senior analyst at Counterpoint, told TechCrunch.

Jain added that smartwatches’ appeal primarily drove their hyper-growth in India over the past few years. However, she noted that this growth phase is now cooling down as the initial excitement of the segment is tapering off.

“This is also reflected in the dwindling growth rates and a bleak outlook,” the analyst said.

Unlike simpler models, advanced smartwatches (which have an app store and run a full-fledged operating system), saw an increase of 21.9%, with their market share growing to 2.5% from 1.5%, IDC reports.

India’s top smartwatch playersImage Credits: TechCrunch / IDC

However, the firm confirmed to TechCrunch that Apple and Samsung saw a decline in their quarterly shipments of around 29% and 26% in their respective market shares.

Apple captured 0.5% of the overall smartwatch market in India by shipping around 35,000–40,000 Apple Watch units in Q2, while Samsung had a 0.9% share with 75,000–80,000 units shipped during the quarter, the firm said.

Sharma said that the market share dip for Apple and Samsung was cyclical.

“Samsung introduced new watches at the end of Q2 along with no bundle offer; also, thanks to online sales, people usually wait for deals to come on higher price watches. For some time, Samsung had stopped the bundle offer [that used to cost its smartwatches to customers at around $36 when purchasing with a flagship smartphone],” he stated.

The analyst also noted that the Apple Watch lineup is due for an update, so the company has largely focused on clearing out old stock.

The overall advanced smartwatch segment saw an increase in its share as some Indian companies launched new models running Android OS. That’s full Android — not Wear OS — along with the Play Store. Some companies refer to the devices as “WristPhones,” as they come with a nano SIM card slot and have voice calling support.

Nevertheless, IDC forecasts the country’s annual smartwatch shipments declining by 10%. Similarly, Counterpoint believes India’s smartwatch will witness a double-digit percentage drop this year.

Headphone shipments flatten

Alongside smartwatches declines, headphones numbers remained flat in India, per IDC, with 20.1 million units shipped in Q2. That represents 0.7% YoY growth. The true wireless stereo (TWS) segment grew 9.1% YoY to a share of 71% from 65.5% a year ago. However, tethered (or neckband-styled) and over-ear headphones — which IDC lumps together — declined by 16.1% to 5.8 million units.

Domestic brands continue to dominate the segment in India, followed by Chinese smartphone vendors Oppo and its sub-brand Realme. Apple (and its subsidiary Beats) and Samsung (including sub-brands JBL, Infinity and Harman), meanwhile, accounted for 0.9% and 2.3% of total headphone shipments.

Top earwear brands in IndiaImage Credits: TechCrunch / IDC

Sharma of IDC told TechCrunch that the dip in the headphone segment is temporary, as demand for TWS earbuds still exists.

India also receives a significant number of non-branded earbuds, which are available online and in stores. IDC does not track those units, however.

“Q3 will be very big [for headphones] compared to Q2,” Sharma said. In contrast, smartwatches are not likely to see growth until at least 2026, according to Jain.

“In 2026 and beyond, we expect the market to recover, driven by newer use-cases in smartwatches,” she said.

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Spotify and Epic Games call Apple’s revised DMA compliance plan ‘confusing,’ ‘illegal’ and ‘unacceptable’

Count Spotify and Epic Games among the Apple critics who are not happy with the iPhone maker’s newly revised compliance plan for the European Union’s Digital Markets Act (DMA). Shortly after Apple announced the updated version on Tuesday, including loosened restrictions along with the addition of two more fees, Spotify shared a statement with TechCrunch calling the plan “unacceptable” and claiming Apple was once again disregarding “the fundamental requirements” of the DMA. Epic Games CEO Tim Sweeney, meanwhile, called the revisions another case of “malicious compliance” involving “junk fees.”

In the European Union where the new DMA law opens up app store competition, Apple continues its malicious compliance by imposing an illegal new 15% junk fee on users migrating to competing stores and monitor commerce on these competing stores.https://t.co/YUYwsnrh32 pic.twitter.com/xAWGkOWPrH— Tim Sweeney (@TimSweeneyEpic) August 8, 2024

The European Commission had already determined that Apple’s first attempt at DMA compliance had failed and was investigating the new fee structure proposed under Apple’s DMA rules, which included a new Core Technology Fee, for the privilege of using Apple’s technology to build mobile apps.

Under Apple’s new policy, proposed today, developers who want to link out to their websites from inside their iOS apps now don’t have to accept Apple’s DMA rules to do so. But those developers will still have to pay Apple, even if they no longer face the Core Technology Fee that comes with Apple’s new DMA rules. In its place, Apple added two new fees — an “Initial Acquisition Fee” and another “Store Services Fee.” The former is a commission of sorts for connecting users with the app through the App Store that applies during the first 12 months, while the latter helps to fund Apple’s App Store operations. It is charged on a 12-month fixed basis, meaning it would apply to those users who continue to make new purchases of digital goods and services through the app.

Both fees are being applied to developers who do accept Apple’s new DMA terms, too, adding on new charges on top of the Core Technology Fees for app installs.

The changes are confusing — so much so that even Spotify isn’t yet quite sure what to make of them, according to its statement.

However, the company still condemned the revisions based on its current understanding of how this new policy would work:

We are currently assessing Apple’s deliberately confusing proposal,” the company statement reads. “At first glance, by demanding as much as a 25% fee for basic communication with users, Apple once again blatantly disregards the fundamental requirements of the Digital Markets Act (DMA). The European Commission has made it clear that imposing recurring fees on basic elements like pricing and linking is unacceptable. We call on the Commission to expedite its investigation, implement daily fines and enforce the DMA.

Fortnite maker Epic Games, an Apple critic that had sued the app stores for antitrust issues, also called out the new revisions as being unlawful.

Wrote CEO Tim Sweeney in a post on X, “In the European Union where the new DMA law opens up app store competition, Apple continues its malicious compliance by imposing an illegal new 15% junk fee on users migrating to competing stores and monitor commerce on these competing stores,” he said.

It remains to be seen whether the EU will accept Apple’s proposed changes.

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This Week in AI: OpenAI’s talent retention woes

Hiya, folks, welcome to TechCrunch’s regular AI newsletter.

This week in AI, OpenAI lost another co-founder.

John Schulman, who played a pivotal role in the development of ChatGPT, OpenAI’s AI-powered chatbot platform, has left the company for rival Anthropic. Schulman announced the news on X, saying that his decision stemmed from a desire to deepen his focus on AI alignment — the science of ensuring AI behaves as intended — and engage in more hands-on technical work.

But one can’t help but wonder if the timing of Schulman’s departure, which comes as OpenAI president Greg Brockman takes an extended leave through the end of the year, was opportunistic.

Earlier the same day Schulman announced his exit, OpenAI revealed that it plans to switch up the format of its DevDay event this year, opting for a series of on-the-road developer engagement sessions instead of a splashy one-day conference. A spokesperson told TechCrunch that OpenAI wouldn’t announce a new model during DevDay, suggesting that work on a successor to the company’s current flagship, GPT-4o, is progressing at a slow pace. (The delay of Nvidia’s Blackwell GPUs could slow the pace further.)

Could OpenAI be in trouble? Did Schulman see the writing on the wall? Well, the outlook at Sam Altman’s empire is undoubtedly gloomier than it was a year ago.

Ed Zitron, PR pro and all-around tech pundit, outlined in his newsletter recently the many obstacles stand in the way of OpenAI’s path to continued success. It’s a well-researched and thorough piece, and I won’t do it an injustice by retreading the thing. But the points Zitron makes about OpenAI’s increasing pressure to perform are worth spotlighting.

OpenAI is reportedly on track to lose $5 billion this year. To cover the rising costs of headcount (AI researchers are very, very expensive), model training and model serving at scale, the company will have to raise an enormous tranche of cash within the next 12 to 24 months. Microsoft would be the obvious benefactor; it has a 49% stake in OpenAI and, despite their sometime rivalry, a close working relationship with OpenAI’s product teams. But with Microsoft’s capital expenditures growing 75% year-over-year (to $19 billion) in anticipation of AI returns that have yet to materialize, does it really have the appetite to pour untold billions more into a long-term, risky bet?

This reporter would be surprised if OpenAI, the most prominent AI company in the world, failed to source the money that it needs from somewhere in the end. There’s a very real possibility this lifeline will come with less favorable terms, however — and perhaps the long-rumored alteration of the company’s capped-profit structure.

Surviving will likely mean OpenAI moves further away from its original mission and into uncharted and uncertain territory. And perhaps that was too tough a pill for Schulman (and co.) to swallow. It’s hard to blame them; with investor and enterprise skepticism ramping up, the entire AI industry, not just OpenAI, faces a reckoning.

News

Apple Intelligence has its limits: Apple gave users the first real taste of its Apple Intelligence features with the release of the iOS 18.1 developer beta last month. But as Ivan writes, the Writing Tools feature stumbles when it comes to swearing and touchy topics, like drugs and murder.

Google’s Nest Learning Thermostat gets a makeover: After nine long years, Google is finally refreshing the device that gave Nest its name. The company on Tuesday announced the launch of the Nest Learning Thermostat 4 — 13 years after the release of the original and nearly a decade after the Learning Thermostat 3 and ahead of the Made by Google 2024 event next week.

X’s chatbot spread election misinfo: Grok has been spreading false information about Vice President Kamala Harris on X, the social network formerly known as Twitter. That’s according to an open letter penned by five secretaries of state and addressed to Tesla, SpaceX and X CEO Elon Musk, which claims that X’s AI-powered chatbot wrongly suggested Harris isn’t eligible to appear on some 2024 U.S. presidential ballots.

YouTuber sues OpenAI: A YouTube creator is seeking to bring a class action lawsuit against OpenAI, alleging that the company trained its generative AI models on millions of transcripts from YouTube videos without notifying or compensating the videos’ owners.

AI lobbying ramps up: AI lobbying at the U.S. federal level is intensifying in the midst of a continued generative AI boom and an election year that could influence future AI regulation. The number of groups lobbying the federal government on issues related to AI grew from 459 in 2023 to 556 in the first half of 2024, from January to July.

Research paper of the week

“Open” models like Meta’s Llama family, which can be used more or less however developers choose, can spur innovation — but they also present risks. Sure, many have licenses that impose restrictions, as well as built-in safety filters and tooling. But beyond those, there’s not much to prevent a bad actor from using open models to spread misinformation, for example, or spin up a content farm.

There may be in the future.

A team of researchers hailing from Harvard, the nonprofit Center for AI Safety, and elsewhere propose in a technical paper a “tamper-resistant” method of preserving a model’s “benign capabilities” while preventing the model from acting undesirably. In experiments, they found their method to be effective in preventing “attacks” on models (like tricking it into providing info it shouldn’t) at the slight cost of a model’s accuracy.

There is a catch. The method doesn’t scale well to larger models due to “computational challenges” that require “optimization” to reduce the overhead, the researchers explain in the paper. So, while the early work is promising, don’t expect to see it deployed anytime soon.

Model of the week

A new image-generating model emerged on the scene recently, and it appears to give incumbents like Midjourney and OpenAI’s DALL-E 3 a run for their money.

Called Flux.1, the model — or rather, family of models — was developed by Black Forest Labs, a startup founded by ex-Stability AI researchers, many of whom were involved with the creation of Stable Diffusion and its many follow-ups. (Black Forest Labs announced its first funding round last week: a $31 million seed led by Andreessen Horowitz.)

The most sophisticated Flux.1 model, Flux.1 Pro, is gated behind an API. But Black Forest Labs released two smaller models, Flux.1 Dev and Flux.1 Schnell (German for “fast”), on the AI dev platform Hugging Face with light restrictions on commercial usage. Both are competitive with Midjourney and DALL-E 3 in terms of the quality of images they can generate and how well they’re able to follow prompts, claims Black Forest Labs. And they’re especially good at inserting text into images, a skill that’s eluded image-generating models historically.

Black Forest Labs has opted not to share what data it used to train the models (which is some cause for concern given the copyright risks inherent in this sort of AI image generation), and the startup hasn’t gone into great detail as to how it intends to prevent misuse of Flux.1. It’s taking a decidedly hands-off approach for now — so user beware.

Grab bag

Generative AI companies are increasingly embracing the fair use defense when it comes to training models on copyrighted data without the blessing of that data’s owners. Take Suno, the AI music-generating platform, for example, which recently argued in court that it has permission to use songs belonging to artists and labels without those artists’ and labels’ knowledge — and without compensating them.

This is Nvidia’s (perhaps wishful) thinking, too, reportedly. According to a 404 Media report out this week, Nvidia is training a massive video-generating model, code-named Cosmos, on YouTube and Netflix content. High-level management greenlit the project, which they believe will survive courtroom battles thanks to the current interpretation of U.S. copyright law.

So, will fair use save the Sunos, Nvidias, OpenAIs and Midjourneys of the world from legal hellfire? TBD — and the lawsuits will take ages to play out, assuredly. It could well turn out that the generative AI bubble bursts before a precedent is established. If that doesn’t end up being the case, either creators — from artists to musicians to writers to lyricists to videographers — can expect a big payday or they’ll be forced to live with the uncomfortable fact that anything they make public is fair game for a generative AI company’s training.

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Zuckerberg and Jensen show off their friendship, while an AI necklace covets yours

A fireside chat between Jensen Huang and Mark Zuckerberg at SIGGRAPH 2024 took some unexpected turns. What started as a conversation about the capabilities of Nvidia GPUs and Zuckerberg’s vision of an AI chatbot future quickly became a more casual affair — including a swap of custom-made jackets, a rare F-bomb from the Meta CEO, and a slightly unsettling anecdote about slicing tomatoes.

Bumble, Hinge and other apps were open to stalkers, with vulnerabilities that allowed users to be tracked within 2 meters of their physical location. It took researchers a bit of work to identify the issue, which has since been resolved, but it’s another reminder of how privacy is always one vulnerability away from being violated.

Intel announced sweeping layoffs, affecting 15,000 employees, as the company continues to face declining revenue, a lack of success in its AI initiatives, and a prediction that the rest of the year will be “tougher than previously expected,” in the words of its CEO Pat Gelsinger.

The SEC charged BitClout founder Nader Al-Naji with fraud and unregistered offering of securities, claiming he used a pseudonymous identity to avoid regulatory scrutiny while he raised over $257 million in cryptocurrency. BitClout, a decentralized social media platform, raised from a who’s who of firms, like a16z, Sequoia, Social Capital, Coinbase Ventures and Winklevoss Capital.

Meta reached a $1.4 billion settlement with Texas attorney general Ken Paxton this week. The settlement stems from a two-year-old lawsuit alleging that Meta’s past use of facial-recognition technology violated the state’s privacy protections and that Facebook failed to disclose this practice to users and obtain their consent. The first payment of $500 million is due in the next month, according to court filings.

This is TechCrunch’s Week in Review — where we recap the week’s biggest news. Want this delivered as a newsletter to your inbox every Saturday? Sign up here.

News

Image Credits: Friend

You can now try out Apple Intelligence: Apple is finally releasing some of its highly anticipated Apple Intelligence features as part of a developer beta version of iOS 18.1. Here’s how you can enable it on your iPhone. Read more

OpenAI starts rolling out Voice Mode: Following controversies and delays, OpenAI is giving a small group of ChatGPT Plus users access to GPT-4o’s advanced Voice Mode. The company says the feature will roll out to all Plus users in fall 2024. Read more

This necklace wants to be your friend: Friend is a wearable AI device designed to combat loneliness. Rather than focusing on productivity, the AI necklace acts like an always-listening walkie-talkie that you can chat with. Read more

Meta launches AI Studio: Creators in the U.S. will now be able to build AI bots across all Meta platforms. The bots can be used to create captions, format posts, generate memes, and even make a personal chatbot to interact with their followers. Read more

Here’s how to opt out of facial recognition at airports: U.S. airports are rolling out facial-recognition technology to scan the faces of travelers before they board their flight. But Americans can opt out of it altogether. Read more

Turns out, doomscrolling probably isn’t good for you: A recent study published in Computers in Human Behavior Reports links the process of doomscrolling to existential anxiety, despair, distrust and suspicion of others. Read more

Canva acquires Leonardo.ai: In an effort to broaden the scope of its AI tech stack, Canva has acquired generative AI content and research startup Leonardo.ai. As a result, all 120 of the startup’s employees will join Canva. Read more

Flo Health becomes a unicorn: The fertility-focused period-tracking app raised a $200 million Series C, valuing the startup at more than $1 billion post-money. The funding will be used to attract more users and add features for menopause and perimenopause. Read more

OpenAI and Microsoft’s frenemy era begins? Microsoft has invested significantly in OpenAI and uses its models across many products. And while OpenAI being listed as a “competitor” in an SEC filing may raise eyebrows, there’s some nuance involved. Read more 

Welcome back, Motorola Razr flip phones: Samsung is still the king of foldable smartphones, but there’s more competition in the category. We compare the new Galaxy Fold 6 to the Motorola Razr+ (which, yes, comes in that iconic pink shade). Read more

Analysis

Image Credits: Gabby Jones/Bloomberg / Getty Images

Why did Wiz walk away from $23 billion? Google was reportedly offering $23 billion to acquire Wiz. Then Wiz walked away. Why? Ron Miller argues that by saying no to what could have been the most lucrative deal ever proposed for a startup, Wiz showed it has a lot of nerve — and that it’s willing to place a big bet on itself. Read more

Can you actually make an AI companion for children? The ambitious startup Heeyo wants to build an AI that is both a friend and tutor for kids. But with a target audience like that, privacy and safety are of utmost concern, and Rebecca Bellan put both to the test in her exclusive exploration of their chatbot. Read more

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iPad sales help bail out Apple amid a continued iPhone slide

Apple on Thursday announced that its third-quarter financials beat Wall Street expectations, as its overall revenue ticked up 5%. iPad, which had languished in recent years, saw the biggest category increase for the quarter, up from $5.8 billion to $7.2 billion year-over-year. Tablet sales, fueled by the line’s largest refresh in years, helped counter slowed iPhone revenue, which dropped from $39.7 billion to $39.3 billion year-on-year.

In spite of a drop for the quarter, iPhone remained Apple’s most important category by a wide margin, followed by service, which includes software offerings like iCloud, Apple TV+ and Apple Music. That category continued to grow, up to $24.2 billion from $21.2 billion over the same three-month period last year.

Much of the iPhone slowdown can be attributed to the greater China region. Overall, the region dropped from $15.8 billion to $14.7 billion for the quarter. Canalys figures from last week show a marked decline in iPhone sales, down 6.7% from 10.4 million to 9.7 million for the quarter, Reuters reported.

The drop in Apple’s third-largest region (behind the Americas and Europe) had a clear impact on the company’s bottom line. The company aggressively discounted iPhone prices in China starting in May, as competition intensified from domestic rivals. The strategy resulted in strong iPhone sales that month, up close to 40% from a year prior.

Huawei had previously been sidelined by U.S. sanctions that cut off access to software and components from companies like Google and Qualcomm. After turning in-house to produce its own chips as well as an Android alternative, the company has seen a sizable rebound in its home country.

Canalys figures show a 41% year-over-year growth spurt for the quarter, as the Huawei topped Apple’s overall sales China sales at 10.6 million for the quarter.

Q3 marked the second consecutive quarter decline for global iPhone sales. The news puts additional pressure on the generative AI strategy that the company laid out at WWDC in June.

In an interview with CNBC, CEO Tim Cook noted that the company has invested a good portion of resources into growing Apple Intelligence.

“What we’ve done is we’ve redeployed a lot of people on to AI that were working on other things,” the executive noted. “From a data center point of view, as you know, we have a hybrid approach. So we both have our own and we partner with people. And so that capex would be in the partners’ financials, and we would be paying expense.”

Some of those resources reportedly arrived after Apple closed the door on its autonomous electric car effort, Project Titan.

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